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The Soapbox: Powercreep in MMOs sucks – so how do we solve it?

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We all love multiplayer, persistent world online games, don’t we? Players stay for the familiarity, nostalgia, and potential for years of enjoyment. Studios love the playerbase stickiness, ability to build on an existing environment, and potential for years of a consistent, predictable revenue stream. But there’s at least one issue that long-term multiplayer games face […]

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